Kingdom Come- Deliverance Review- The Past Comes At You Fast

No matter how much a textbook, TV show, or video game strives to depict the reality of what life was like in ages past, the end result is usually sanitized. The medieval era is a great case in point. Think of this long-ago time today and you imagine noble knights, maidens fair, and fat kings waving around legs of lamb. In truth, the period was more about robbers knifing you in the streets, wenches plying their trade, and lords working you to death on their manors.

Kingdom Come: Deliverance is dirty. Filthy, in fact. This expansive RPG from indie developer Warhorse Studios ditches cliches for a brutal portrayal of the Middle Ages that wastes no time proving how difficult life was in the early 15th century. Every romanticized notion of the era is extinguished through storytelling and a setting that captures the unfairness of existing when life expectancy hovered around 30 years–if you were lucky. Aspects of the game can be a little too unforgiving even for this vicious era due …

Read more

Funko Has Laid Off Mondo Staff, But Its Movie Poster Business Will Continue

It’s the end of an era for movie fans, as Mondo will reportedly no longer produce unique and stylish movie posters. Mondo’s parent company, Funko, has apparently laid off most of the staff at the Austin-based company and killing off its poster division. [Update: While the layoffs have been confirmed, a representative also told GameSpot that Mondo’s poster business will continue.]

According to sources who spoke to TheWrap, Mondo co-founders Rob Jones and Mitch Putnam were also laid off and the company’s division for cutting-edge experiences and products, The Lab, has been shut down. Only the toys and records divisions remain, but as the sources explained, it’s not clear how long they’ll be around for. Senior creative director Eric Garza has also been let go.

Funko purchased Mondo less than a year ago from Alamo Drafthouse, adding a brand to its portfolio that had built a cult following over the years by producing cinematic fine art across limited-edition …

Read more

John Lithgow Returns As Trinity Killer For Dexter Revival

Actor John Lithgow will be revisiting his role as the Trinity Killer in the upcoming Dexter revival season, according to Deadline. It’s also being reported that Lithgow will “only film for about a day or so,” which, if true, indicates the character’s return will not command a sizable amount of screen time.

Even if that proves to be the case, regardless, it’s safe to assume Trinity Killer’s presence will be pretty impactful in the next batch of episodes. In the show’s previous run, Lithgow’s character loomed as a revered, feared, and twisted father figure for the titular character’s serial killer trying to make peace with his demons. Deadline is also reporting Lithgow’s filming will take place next week, which means it’s reasonable for further details–including, for example, a longer shoot than initially reported–to come out after the fact.

Read more

Kit Harington Explains Why His Game Of Thrones Jon Snow Spin-Off Never Happened

Kit Harington famously played Jon Snow on HBO’s Game of Thrones, and he was working on an idea for a new TV series that would bring the character back. It never happened, though, and now Harington has discussed part of the reason why.

Speaking to Collider, Harington said the he and his collaborators never found a story that lived up to his standards. “It was just about not finding the right story and not finding something that was worth doing, to bring me back to it and to stay in it. It just made less sense, the longer we went on with it, so we recanted,” he said.

He went on to say that his thought process was, “I don’t want to do this unless it’s the most astounding idea and unless it makes total sense.”

Harington said he was “annoyed” by the fact that his plans for a Jon Snow TV series got reported in the press before he was ready to discuss it. He said he hoped to work on the project quietly in the background so that “if it didn’t work, we could just pretend no…

Read more

Lego Star Wars- The Skywalker Saga's Delays Have Reportedly Led To "Extensive Crunch"

While we might have grown accustomed to thinking delays are a good thing for developers, granting teams ample time to create the best game possible without resorting to crunch, it turns out that’s not always the case. According to a recent report, this is precisely the situation several TT Games employees found themselves in during their work on Lego Star Wars: The Skywalker Saga–despite the game’s numerous delays.

Per Polygon’s report, more than 20 current and former TT Games employees have come forward with frustrations over “tight development schedules, the company’s crunch culture, and outdated development tools” while working on The Skywalker Saga. Some even said they remember “breaking down outside of work hours because of the workload and some of the stresses they were under.”

Read more

Knockout City Tips For New Players, League Play, And More

Now that Knockout City is a free-to-play game, the city is home to a lot of brand-new players, with uninitiated dodgebrawlers heading to the rooftops every day. That means the skill gap between the best players and the most inexperienced has never been wider. Whether you’re looking to climb the ladder in League Play, find your footing in Street Play, or just figure out how to master the fake throw, use our guide full of nine tips to get you up to speed in Knockout City and you’ll be pummeling players with that satisfying dodgeball smacking sound in no time.

Master the art of the fake throw

A dodgeball is a powerful weapon in the hands of a skilled player, but sometimes it’s the moments you don’t throw a ball you have in hand that can give you the best advantage. Clicking the right stick allows you to pump-fake with the dodgeball like Peyton Manning at his kids’ field day. This can catch players off-off-guard, allowing you to trick them into attempting to catch…

Read more

Longtime Final Fantasy Composer Says He's Done Making Video Game Music

Update:

In a new social media post, Uematsu said he is “not retiring” from video game music work and will continue to work on smaller compositions, similar to his recent work on the main themes of Final Fantasy 7 Remake and Rebirth. “I’m going to cut back a bit on my video game music work because I want to have more time to make the music I want to make,” Uematsu wrote. “It would be difficult for me to take on the entire soundtrack of a video game because the time commitment for composing would be too long, but I would like to continue to working on jobs such as one theme song.”

Original story follows below

Ahead of the release of Fantasian: Neo Dimension on PC and consoles in December, legendary video game composer Nobuo Uematsu has announced that the game will feature his final video game soundtrack. “This is my final project as a composer of video game music,” Uematsu said in a brief video message.

Read more

Dishonored 2 Review

Any time I’m given a choice between stealth and action, I go stealth. I love the hold-your-breath tension of hoping a guard didn’t spot you and the hard-earned triumph of executing a perfectly timed plan. Dishonored 2 delivers that sneaky satisfaction, arming you with stealth essentials like hiding bodies, peering through keyholes, and silent takedowns. But it’s also an incredible engine for gleeful chaos, one so engrossing and amusing that I kind of accidentally beat the entire campaign raining hilarious, elaborate death on my enemies.

I kicked people through skylights, blasted them off seaside cliffs, lured them into bottlenecks and watched as my carefully placed shrapnel mine shredded them. At one point, I got murdered badly, so I reloaded a recent quicksave, shot a guard with incendiary bolt, and blew up another four with one grenade when they ran to help. Sadistic? Yes. But also incredibly satisfying from a gameplay standpoint. Moments like that happen frequentl…

Read more

Lone Survivor Review

When you think of “intense” games, you might recall some shooter’s bullet-laden climactic scene, or a particularly impressive combo in a fighting game. But intensity doesn’t just exist in moments of over-the-top violence or during awe-inspiring displays of skill. It can come from the way a game affects your mood and your mind as you play it. In that sense, Lone Survivor is one of the most truly intense games in recent memory: it’s a game that, from the opening menu, grabs a hold of your senses and keeps them locked onto your monitor until the adventure is over.

Apex Legends Devs On Season 22's New Map, Dual-Wielding Pistols, And Controversial New Battle Pass

Apex Legends Season 22: Shockwave is introducing loads of gameplay changes and new additions to Respawn’s iconic battle royale. From a new battle pass (well, two new battle passes, technically) to a new map–and even a new way to wield everyone’s least-favorite weapons–the upcoming season will have plenty of content to keep players entertained. But behind every new feature added to the game is a story, so GameSpot spoke to Respawn’s Apex Legends development team to learn more about Shockwave’s creation.

Speaking to world director Ed Agostini, lead weapons designer Eric Canavese, design director and director of player investment Chris “C4” Cleroux, game designer John Larson, associate design director Josh Mohan, and senior design director Evan Nikolich, GameSpot got a behind-the-scenes look at some of the biggest game-changers set to hit Apex when Season 22: Shockwave goes live on Tuesday, August 6.

Read more