While we might have grown accustomed to thinking delays are a good thing for developers, granting teams ample time to create the best game possible without resorting to crunch, it turns out that’s not always the case. According to a recent report, this is precisely the situation several TT Games employees found themselves in during their work on Lego Star Wars: The Skywalker Saga–despite the game’s numerous delays.
Per Polygon’s report, more than 20 current and former TT Games employees have come forward with frustrations over “tight development schedules, the company’s crunch culture, and outdated development tools” while working on The Skywalker Saga. Some even said they remember “breaking down outside of work hours because of the workload and some of the stresses they were under.”