Knockout City Tips For New Players, League Play, And More

Now that Knockout City is a free-to-play game, the city is home to a lot of brand-new players, with uninitiated dodgebrawlers heading to the rooftops every day. That means the skill gap between the best players and the most inexperienced has never been wider. Whether you’re looking to climb the ladder in League Play, find your footing in Street Play, or just figure out how to master the fake throw, use our guide full of nine tips to get you up to speed in Knockout City and you’ll be pummeling players with that satisfying dodgeball smacking sound in no time.

Master the art of the fake throw

A dodgeball is a powerful weapon in the hands of a skilled player, but sometimes it’s the moments you don’t throw a ball you have in hand that can give you the best advantage. Clicking the right stick allows you to pump-fake with the dodgeball like Peyton Manning at his kids’ field day. This can catch players off-off-guard, allowing you to trick them into attempting to catch…

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Longtime Final Fantasy Composer Says He's Done Making Video Game Music

Update:

In a new social media post, Uematsu said he is “not retiring” from video game music work and will continue to work on smaller compositions, similar to his recent work on the main themes of Final Fantasy 7 Remake and Rebirth. “I’m going to cut back a bit on my video game music work because I want to have more time to make the music I want to make,” Uematsu wrote. “It would be difficult for me to take on the entire soundtrack of a video game because the time commitment for composing would be too long, but I would like to continue to working on jobs such as one theme song.”

Original story follows below

Ahead of the release of Fantasian: Neo Dimension on PC and consoles in December, legendary video game composer Nobuo Uematsu has announced that the game will feature his final video game soundtrack. “This is my final project as a composer of video game music,” Uematsu said in a brief video message.

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Dishonored 2 Review

Any time I’m given a choice between stealth and action, I go stealth. I love the hold-your-breath tension of hoping a guard didn’t spot you and the hard-earned triumph of executing a perfectly timed plan. Dishonored 2 delivers that sneaky satisfaction, arming you with stealth essentials like hiding bodies, peering through keyholes, and silent takedowns. But it’s also an incredible engine for gleeful chaos, one so engrossing and amusing that I kind of accidentally beat the entire campaign raining hilarious, elaborate death on my enemies.

I kicked people through skylights, blasted them off seaside cliffs, lured them into bottlenecks and watched as my carefully placed shrapnel mine shredded them. At one point, I got murdered badly, so I reloaded a recent quicksave, shot a guard with incendiary bolt, and blew up another four with one grenade when they ran to help. Sadistic? Yes. But also incredibly satisfying from a gameplay standpoint. Moments like that happen frequentl…

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Lone Survivor Review

When you think of “intense” games, you might recall some shooter’s bullet-laden climactic scene, or a particularly impressive combo in a fighting game. But intensity doesn’t just exist in moments of over-the-top violence or during awe-inspiring displays of skill. It can come from the way a game affects your mood and your mind as you play it. In that sense, Lone Survivor is one of the most truly intense games in recent memory: it’s a game that, from the opening menu, grabs a hold of your senses and keeps them locked onto your monitor until the adventure is over.

Apex Legends Devs On Season 22's New Map, Dual-Wielding Pistols, And Controversial New Battle Pass

Apex Legends Season 22: Shockwave is introducing loads of gameplay changes and new additions to Respawn’s iconic battle royale. From a new battle pass (well, two new battle passes, technically) to a new map–and even a new way to wield everyone’s least-favorite weapons–the upcoming season will have plenty of content to keep players entertained. But behind every new feature added to the game is a story, so GameSpot spoke to Respawn’s Apex Legends development team to learn more about Shockwave’s creation.

Speaking to world director Ed Agostini, lead weapons designer Eric Canavese, design director and director of player investment Chris “C4” Cleroux, game designer John Larson, associate design director Josh Mohan, and senior design director Evan Nikolich, GameSpot got a behind-the-scenes look at some of the biggest game-changers set to hit Apex when Season 22: Shockwave goes live on Tuesday, August 6.

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